Latest Stories

Rive Brush Tool: Tips for Drawing, Erasing, and Filling

Rive Brush Tool: Tips for Drawing, Erasing, and Filling

Digital illustration and organic vector drawing workflows inside real-time animation tools are evolving rapidly. The introduction of the freehand Brush tool, non-destructive Eraser, Bucket...

Rive CLI Push & Pull: Move Files Between Your Agent and the Rive Editor

Rive CLI Push & Pull: Move Files Between Your Agent and the Rive Editor

Modern interactive motion design and application development workflows are evolving beyond standalone visual tools. The introduction of the Rive Command Line Interface (CLI) along...

Gamepad Setup in Rive: Buttons, D-Pad and Joysticks with Listeners

Gamepad Setup in Rive: Buttons, D-Pad and Joysticks with Listeners

Designing interactive experiences for web applications, desktop software, and video games often requires going beyond basic touch gestures and mouse interactions. Integrating native hardware...

Rive: Grid and Stack Layouts

Rive: Grid and Stack Layouts

Designing responsive user interfaces and dynamic motion graphics requires powerful layout systems capable of adapting to varying screen dimensions, content sizes, and device displays...

Build Prototypes with AI Agents and the Rive CLI

Build Prototypes with AI Agents and the Rive CLI

The rapid evolution of generative artificial intelligence and local developer tooling is redefining how software, interactive media, and digital games are prototyped. By pairing...

How to use GPU Canvas in Rive

Modern real-time vector graphics and interactive web animations are advancing beyond traditional keyframing and flat vector paths. The addition of GPU Canvas and custom...

Rive CLI + RML: runtime handoff, focus states & semantics

Rive CLI + RML: runtime handoff, focus states & semantics

Modern real-time vector animation and interactive design workflows are undergoing a massive shift. The introduction of the Rive Command Line Interface (CLI) and Rive...

Rive CLI: build Rive files from the terminal with your AI agent

Rive CLI: build Rive files from the terminal with your AI agent

Building real-time interactive motion graphics no longer requires relying exclusively on graphical user interfaces. The Rive Command Line Interface (CLI) introduces a programmatic workflow...

Rive 101 – Selection

Rive 101 – Selection

Selecting, manipulating, and deep-navigating vector shapes on a complex canvas is a core skill for motion design, character rigging, and UI animation. The selection...

Rive 101 – Artboards

Rive 101 – Artboards

Every real-time animation, vector design system, and interactive user interface built within Rive begins on the artboard. As the foundational canvas of your workspace...