Rive Editor 0.8.5069

Rive Editor 0.8.5069

  • MCP is out of Early Access and available for all.
  • Transform vertex selection with bounding box (position, rotate, scale)

Rive Editor 0.8.5069
  • Timeline interpolation keyboard shortcuts and context menu

  • Various fixes and improvements
  • fix(editor): zoom from viewport center in toolbar zoom field
  • fix(editor): update data tab when view model property changes
  • chore: Stateful Component handling of source artboard databinds
  • fix(renderer/d3d11): guard MicroProfile GPU init against multi-context re-entry
  • fix: prevent unverified workspace invites
  • Fix: Create uat.json manifest file to fix prod deploys
  • Fix: Handle conflicting queue name
  • chore(editor): Reset scripts on state machine stop
  • feat(editor): standardize tooltips across the editor UI
  • chore(editor): Regenerate core
  • fix(unity): tag fetching error on downstream push
  • ci: add dev kit connectivity smoke test (Xbox + PS5 + Switch)
  • chore(editor): Generate Windows pdbs for symbolication
  • feat(editor): show timeline/state-machine icons in the rest of the animation pickers
  • fix(unity): Mali Vulkan crash during Unity plugin init on Android
  • fix: Snap enabled scrolling not respecting last item padding
  • fix(editor): correct asset drag preview size and image drop position
  • fix(editor): restore script interrupt
  • chore(browserstack): sync device list
  • fix(runtime): invalidate all scripted VM property caches on instance swap
  • feat(command-queue): add file asset listing via FileListener
  • fix(editor): unblock viewmodel_editor property creation over MCP HTTP
  • fix(editor): Paste images into Agent panel on web
  • fix(unreal): Remove a usage of std::call_once that causes compilation
  • text vertical trim
  • feat(editor): timeline interpolation keyboard shortcuts and context menu
  • fix(scripting): prevent console buffer desync on empty script errors
  • fix(editor): commit pending nudges when field is blurred
  • Enable MCP for all.
  • feat(editor): transform a vertex selection with the bounding box
  • feat: Scroll constraint drag multiplier
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