
- MCP is out of Early Access and available for all.
- Transform vertex selection with bounding box (position, rotate, scale)
- Timeline interpolation keyboard shortcuts and context menu

- Various fixes and improvements
- fix(editor): zoom from viewport center in toolbar zoom field
- fix(editor): update data tab when view model property changes
- chore: Stateful Component handling of source artboard databinds
- fix(renderer/d3d11): guard MicroProfile GPU init against multi-context re-entry
- fix: prevent unverified workspace invites
- Fix: Create uat.json manifest file to fix prod deploys
- Fix: Handle conflicting queue name
- chore(editor): Reset scripts on state machine stop
- feat(editor): standardize tooltips across the editor UI
- chore(editor): Regenerate core
- fix(unity): tag fetching error on downstream push
- ci: add dev kit connectivity smoke test (Xbox + PS5 + Switch)
- chore(editor): Generate Windows pdbs for symbolication
- feat(editor): show timeline/state-machine icons in the rest of the animation pickers
- fix(unity): Mali Vulkan crash during Unity plugin init on Android
- fix: Snap enabled scrolling not respecting last item padding
- fix(editor): correct asset drag preview size and image drop position
- fix(editor): restore script interrupt
- chore(browserstack): sync device list
- fix(runtime): invalidate all scripted VM property caches on instance swap
- feat(command-queue): add file asset listing via FileListener
- fix(editor): unblock viewmodel_editor property creation over MCP HTTP
- fix(editor): Paste images into Agent panel on web
- fix(unreal): Remove a usage of std::call_once that causes compilation
- text vertical trim
- feat(editor): timeline interpolation keyboard shortcuts and context menu
- fix(scripting): prevent console buffer desync on empty script errors
- fix(editor): commit pending nudges when field is blurred
- Enable MCP for all.
- feat(editor): transform a vertex selection with the bounding box
- feat: Scroll constraint drag multiplier
