Mascot Animation
This project focuses on the creative design and structural interface preparation of a gamified character selection or customization screen.

The layout features an orange cat operating a large blue robotic suit designed with cat-eared styling elements. The central mech unit stands in a futuristic, industrial hangar rendered in monochromatic blue tones. Large white directional arrows flank the character to handle slider navigation, while a row of yellow item buttons bearing sword icons runs along the bottom of the frame to signify gear selection or loadout modifications.
Character Rigging Complexity: Organizing a multi-jointed mechanical character including extending limbs, a mechanical claw, a heavy cannon arm, and a pilot interior into an adaptable animation system capable of distinct idling and selection states.
Visual Layer Separation: Isolating the vibrant orange and yellow foreground components cleanly from the highly detailed, structural blue background shapes to keep the primary interactive areas highly readable.
UI and Asset Synchronization: Structuring the navigation controls and the modular inventory row so that triggering an item button or tapping a side arrow seamlessly updates the central asset configuration during live runtime deployment.
Establish a clean asset hierarchy that separates the user interface buttons, the background environment, the external mech armor, and the animated pilot inside.
Optimize vector paths and color blocks to ensure sharp scaling and rapid interactive feedback across high-resolution displays.
Blending playful character art with highly functional interface components, the final asset provides a polished solution ideal for game menus, character customization hubs, or interactive web experiences.